It becomes repetitive within a few hours. Mission structures usually fall under kill, kill, find and kill it some more. This weak plot, in return, has an effect on the main campaign, causing it to suffer from underdeveloped mission objectives and uninteresting set pieces. They have some neat backstories involving ice aged cannibalism, but nothing more than that. Our main villains are nothing worthy to shout about compared to the intensity or engaging natures of Vass or Pagan Min. Side characters range from amusing to forgettable, giving us fierce, one eyed warriors who head-butt us as a hello, oddball mystics, and guys who just pee on you for a laugh. There’s nothing about him worth remembering or caring for, as he offers no interesting traits or benefits to the overall plot. Takkar is just like any other military drone. Our leading character is a hunter, called Takkar, who is destined to revive a tribe of warriors across the land and defeat two warring tribes before they conquer Oros. You may be as cold as ice, but I have a bear! (Far Cry Primal, Ubisoft) However, everything feels a little like paint by numbers it’s too simple for it’s own good, and there’s nothing to note that really broke up the flat plotline. You won’t find a riveting and compelling narrative with deep and interesting characters here, but there are some interesting side plots and genuinely touching and disturbing moments. Firstly, the story is fairly primitive itself, and it lacks any of the dynamics or twists that would truly engage players like the previous Far Cry games did. Yet the new tone of the game does come with some setbacks. Far Cry Primal gives greater focus and importance to scavenging, along with more intense combat where quick wits and cunning are required, rather than just having the bigger gun. But I, myself, found the overall experience rather enjoyable, a refreshing chance of pace from the loud, explosive nature of many FPS’s today.
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